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Star Wars: Knights of the Old Republic II: The Sith Lords Wookieepedia. Star Wars: Knights of the Old Republic II: The Sith Lords"It does not matter where we go. It is not the destination that matters.
It is the journey."―Kreia[src]Star Wars: Knights of the Old Republic II: The Sith Lords is the sequel to Star Wars: Knights of the Old Republic, which was widely regarded as a major commercial and critical success. The original game, however, was developed by a different company, Bio. Ware. According to the game's producers, the change of developers was primarily due to Bio. Ware's occupation with other titles, such as Jade Empire and Dragon Age. Bio. Ware is understood to have recommended Obsidian Entertainment as an alternative developer, having worked with many of Obsidian's key members when they were part of the now- defunct Black Isle Studios. The Sith Lords was constructed using an updated version of the original Knights of the Old Republic. Odyssey engine, which Obsidian obtained from Bio.
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Ware. Conception. Edit"The first story draft was pretty terrible, mostly because we weren't allowed to play K1 before drafting it, so we really knew nothing about the first game and were writing in the dark (Revan who?)."―Chris Avellone, Lead Designer for The Sith Lords at Obsidian Entertainment, talking about story development.[src]Development of The Sith Lords began at approximately the same time that the original Knights of the Old Republic was released for the Xbox, on July 1. From the beginning, the production team had decided that the general atmosphere of the universe would be much darker than in Knights of the Old Republic and that the situation for the Jedi would be grim.[7] Chris Avellone, Lead designer for the project, felt that it would be a challenging task to create a sequel to what he felt was an amazing story that Bio. Ware had developed for the original Knights of the Old Republic and that there would be a lot of pressure created for the team.
He began with determining what was considered fun in the gameplay elements and what kind of story would have to be developed to complement those elements. The next step was to watch.
Star Wars movie, read every book and comic book about the Expanded Universe and even sitting through The Star Wars Holiday Special. To him, it was vital to understand what adventures had already been created, the parameters of the EU, and which bad ideas it was prudent to stay away from. Only then did he feel it was time to look at the overall vision of the project.[8]The first phase involved distinguishing the character, or the hero's motivation, from player motivation and how the story would develop to integrate the two. In The Sith Lords, the character was a disgraced veteran of the Mandalorian Wars who was the last known Jedi in the galaxy and the target of dark sideassassins who were determined to eradicate all Jedi. Certain circumstances had severed the hero's connection to the Force, but the character was being given a chance to slowly regain that connection and rediscover what it meant to be a Jedi or Sith. Watch In The Bedroom Online Mic here. The player motivation involved providing the teasers that would stimulate the player into wanting to continue the game and encourage the player to explore the story and locations fully.
For example, this could have been accomplished by revealing critical information, introducing a new companion or acquiring new special abilities. It was felt that each stage of the game should ask and answer. Why should the player care?"[8]The following phase involved devising the critical story points and filling in the story to link those points together. The purpose was to throw the player for a loop, but allow enough foreshadowing so that the player would stay interested. After the overall story had been developed, the game outline was divided up between the designers who would then go about filling in the details of their particular section of the storyline.[8]The main goal was to give the player high adventure, lots of alien races and new worlds to visit. The development team also wanted to create a story that would pull the player into seriously thinking about the difference in using the Force for good and evil and the consequences of those actions.[3]Plot summary. Edit. The game takes place approximately five years after the conclusion of the first game, and during the times of the Dark Wars, and focuses on a mostly different set of characters.
The conclusion of the first game varied depending on the choices of the player, with either the light side or dark side of the Force emerging triumphant—at the beginning of The Sith Lords, players specify which of these outcomes they wish the sequel to follow. Regardless of how the original game ended, however, the beginning of The Sith Lords sees the Sith having almost completely destroyed the Jedi Order. The character whom the player takes control of is a Jedi Knight banished from the Order after she went to fight in the Mandalorian Wars. The Sith believe her to be the last remaining Jedi, though in the beginning known simply as the Exile or Jedi Exile by characters in the game due to a customizable name. Although the Exile is by default a female character, players can also choose to set the Exile as a male character. Among the characters who join the main character are Kreia, who acts as a mentor to the Exile; Mira, a bounty hunter (she only joins if the player is light- side aligned on Nar Shaddaa); Hanharr, a Wookiee bounty hunter (he joins only if the player is dark- side aligned on Nar Shaddaa); Atton Rand, a former elite operative for the Sith during the Jedi Civil War who turned to smuggling after leaving the Sith, having found out that he was Force- sensitive (Atton is the love interest of a female Exile); Bao- Dur, a Zabrakengineer; Brianna, an Echani. Handmaiden (she only joins if the Exile is male and is one of the two love interests of a male Exile); Mical, a former Jedi Initiate turned historian (another love interest for a female Exile); Visas Marr, a Miraluka.
Dark Jediapprentice to Darth Nihilus (she is the other love interest of a male Exile); and G0- T0, an interrogation droid. Several characters featured in the first game are also brought into this sequel, and a few can join the main character's party: T3- M4, an astromech droid; HK- 4. Canderous Ordo (as Mandalore the Preserver), a Mandalorian.
Enemies include Darth Sion, a Sith Lord with a shattered body, held together with the Force and Darth Nihilus, a being of hunger that fed on Force- sensitive energy. The new planets which the character may visit include Telos IV, the environmentally destroyed home of Carth Onasi; Nar Shaddaa, the Smugglers' Moon; the planet of Onderon; Onderon's jungle moon Dxun; and Peragus II. Korriban and Dantooine, which also appeared in the original Kot. OR, are also revisited. The Ebon Hawk, the ship used by the main character in the first game, once again is the main method of transportation.
Opening crawl. Edit THE SITH LORDS. It is a perilous time for the. A brutal civil war has. Jedi. Order, leaving the ailing. Republic on the verge of. Amid the turmoil, the evil. Sith have spread across the.
Narrowly escaping a deadly. Sith ambush, the last known. Jedi clings to life aboard a.
Peragus..…Major characters. Edit. Master Qui- Gon, more to say, have you?
It is requested that this article, or a section of this article, be expanded. This is based on the canonicalfemalelight side version of the game. Meetra Surik. Edit. Meetra Surik. Meetra Surik (also known as the Jedi Exile) is the protagonist of Knights of the Old Republic II: The Sith Lords.
Ten years before the events of the story, Surik fought as a Jedi General in Revan and Malak's crusade against the Mandalorians in the Mandalorian Wars. During the climactic Battle of Malachor V, Surik activated the Mass Shadow Generator, which caused over a thousand instantaneous deaths during the battle.